For my first Level 7 run it was 2 Exp left until he reaches Level 8 since the Dollet Mission. That is just an option if Squall just needs a few more Exp until he'd reach Level 8. The last option would be killing Squall before you end the fight. Same thing would happen with all Monsters transformed into Cards. If it got DMG before you'll still get EXP but if you use Break on every Enemy it'll just end the fight with you just gaining AP and Items. You'll get EXP and maybe to much.īreak instead just stops the Enemy. But if you kill it while you're taking it to low HP. If you transform a Monster into a Card it gives 0 EXP no matter how close to death it is. So if a Monster got 100 HP and would give you 100 Exp and you hit it for 20 DMG before you run away you'll be granted 20 EXP to all the charakters of your party.Ĭard stops this. First I'll explain how EXP works in this game.Įxp is given by the % of DMG you deal to the HP of a Monster and if you kill it or someone else does. We will make use of all three because at a point in this run you MIGHT be confused or you MIGHT get beserk on squall and he'll just start killing stuff. There are three ways to get around gaining any EXP. You're not allowed to KILL any Enemy besides bosses until you reach a specific point of Part 3. Means Squall can rip appart EVERY ONE in this game. So if you're on low level but got a high STR Junction you'll deal like 3-6k DMG while your Enemys got just like 145-40k HP. The Level of your Team decides the Level of your Enemy. Ok yeah, you got to make some hard decisions first but you're able to do so.ĮXP in this game is relevant, same goes for the Level. You can beat the whole game with Level 7.
So if you go for the "Highest DMG over Time" rankings just turn the list arounds. Zell can reach a total of way beyond 40 Hits. Squalls Lionheart deals 17 hits + 4-7 Depends on the Enemy. So if you get 6 Seconds on your timer (highest I got was 12 seconds) you'll be able to deal 18 hits. If you're fast with your fingers you'll be able to deal 3 Blows before his Limit Timer decreases by 1 Second. If he got 180+ STR his Limit is unbeatable. Zell got the third place because he can deal the most DMG of all characters. They are dealing a nice amount of DMG and will be the most used DMG Source through the Game.
Squall got the second spot because of the animation of his Limits. So he'll deal like 24k-50k DMG in a few seconds. Then he should be capable of dealing 6k-9999 DMG with every shot of his Limit. Irvine got his Pulse Ammo and after a specific point at Part 3 you'll be able to gain a lot of it. You'r Mainteam will be Squall, Irvine and Zell.